

-1- Buzzed
Software: Autodesk Maya, Photoshop, Nuke, Renderman, After Effects
Description: This project was a 3-person team effort as the final for a compositing and animation class. The class focused on taking real world elements and incorporating 3D renders to make a believable composition. Our team's project was to create a natural disaster using Autodesk Maya and Nuke to create believable visual effects.
Responsibilities: Modeling the hero bug, and duplicating these bugs using particle systems. I also assisted with lighting and scene creation in order to obtain the effect that bugs are flying through and around objects. I then used Renderman to render the final product which was brought into Nuke for composition with the original HD footage.
-2- Mr. Snailkitty
Software: Autodesk Maya, Photoshop, Nuke, Renderman, After Effects, UV Layout
Description: This project was a final project for an animation class that was specifically catered to character facial animation. We had to take a character which we created from concept art to a fully functioning character and then use them in a short animation.
Responsibilities: All aspects. Created character from original concept, art, created a facial rig, and created an additional rig for movement of the snail body. I textured, lit, UV mapped, and animated all aspects of this project.
-3- Armadillo Monster
Software:Autodesk Maya, Zbrush, After Effects, UV Layout
Description: This was created for a gaming course in which the entire class participated in creating a video game.
Responsibilities: All aspects of the model. Created concept art and modeled from the concept. Modeled in Maya and sculpted in Zbrush.
-4- Senior Project: Social Graffiti
Software: Autodesk Maya, Nuke, After Effects, Renderman, Mental Ray
Description: This was a 3-term (9 month) design project. For the project, we formed teams and came up with ideas to create a final product which we would present at our senior show.
Social Graffiti was a 6 member team project that incorporated 3D animations and Twitter to create a unique experience in which anyone could participate. By using Twitter, you (and anyone around the world with an account) could "tweet" to @digmgraffiti and see your message appear within our 3D animations. These animations were projected outside onto the wall of Nesbitt Hall on Drexel's campus for everyone to see. This was a unique interactive social media animation project. Our team received a large amount of support and donations from various individuals and organizations including professors at the university, the 3M Corporation, and Meeting Tomorrow. For more information, please visit the website: The Social Graffiti Project.
Responsibilities: I was responsible for each of these animations that were used as part of the overall compilation; from concept (storyboards and revisions) to finish which includes lighting, modeling, texturing, and animation. I also used elements of the previous animation for the gears inside building animation to make a seamless transition. I assisted with the installation of hardware needed for the different parts of this project to be successful as well.